
Obviously giant on-screen arrows directing me where to go would pull me out of this “narrative experience”, but so does the concept of this detective arriving in this town without an address, a map, or any sense of where he’s going at all. It might be a bit hypocritical for me to say this, especially after bashing Uncharted 4 for the exact opposite reason, but I kinda wish Ethan Carter had a teensy bit more hand-holding, especially at the beginning. The game’s lack of guidance is its greatest strength, as well as one of its few weaknesses. You have absolutely zero guidance at any point in the game, just a large mountainous area to explore and Prospero’s cryptically noir-ish quips to keep you company. The first screen you see when you load up the game is this…
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The Vanishing of Ethan Carter puts the player in the well-worn shoes of Paul Prospero, a “paranormal investigator” who has travelled to the small town of Red Creek Valley, Wisconsin, to search for the eponymous Ethan Carter, a young boy who has gone missing.
